Visuals
Cast Design: lock your characters' looks
3 min read
Nothing breaks the spell of a visual story like a character who looks different in every picture. Cast Design gives each character one canonical look, generated in your project's style and locked in place, so the face you choose is the face that shows up everywhere your story turns visual.
Generate a look
Open a character's Look section and generate a portrait candidate. It draws on what you have already written about them, their traits, their profile, described in your project's visual style, framed as a clean reference portrait so the details read clearly.

Lock the one that fits
When a candidate looks right, lock it. That is the moment the character stops being a description and becomes a face. From here on, every render that includes this character, a storyboard frame, a comic panel, a video shot, is handed that locked image as a reference, so the same face, wardrobe, and build hold across all of them.
Refine with "same character, but..."
A locked look is not a dead end. Ask for a refinement, older, a different outfit, a scar they picked up in chapter nine, and the new candidate is generated as a revision of the same face, with the current look riding along as a reference. You are steering the same person, not starting over with a stranger.

Where the locked look shows up
Once a character's look is locked, you do not have to think about it again. Storyboard frames, comic panels, and video shots all carry that reference automatically wherever the character appears, so a face you approved on day one is still the same face in the last scene.
Tip. Lock your main cast's looks before you storyboard or render video. Consistency is much easier to keep than to fix after the fact.
Keep reading
Build your character bible
Your character bible is the AI's memory of who your people are. Write it or dictate it, and together with your prose it unlocks the Direct setting.
See your scene as a storyboard
Storyboard turns a scene into a visual shot list, generating a frame for each key beat so you can see how it plays.
Turn your story into a film
Plan a scene's shots, render them, then watch the whole story cut together in The Film, a scrubbable timeline you can edit moment by moment.